# SinglePassStereoMode

> Enum type defines the different stereo rendering modes available.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum SinglePassStereoMode
```

## Fields

| Value                                                                                                  | Description                                                                         |
| ------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------- |
| [Instancing](/engine/6000.0/script-reference/unityengine/rendering/singlepassstereomode/instancing.md) | Render stereo using GPU instancing.                                                 |
| [Multiview](/engine/6000.0/script-reference/unityengine/rendering/singlepassstereomode/multiview.md)   | Render stereo using OpenGL multiview.                                               |
| [None](/engine/6000.0/script-reference/unityengine/rendering/singlepassstereomode/none.md)             | Render stereo using multiple passes.                                                |
| [SideBySide](/engine/6000.0/script-reference/unityengine/rendering/singlepassstereomode/sidebyside.md) | Render stereo to the left and right halves of a single, double-width render target. |
