# projectionType

> The projection type of the shadow-casting light to be rendered. For example, directional light shadow-maps will have orthographic projection. Spot lights will usually have perspective projection, but you might want to implement orthographically-projected box-shaped spot lights in your scriptable renderer pipeline. This member variable is accessible later, in the culling process, when rendering the shadow map.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** ShadowDrawingSettings.projectionType is deprecated. There is no replacement for this parameter. You don't need to set it anymore.

```csharp
public BatchCullingProjectionType projectionType { get; set; }
```

### Remarks

Additional Resources: [BatchCullingProjectionType](/engine/6000.0/script-reference/unityengine/rendering/batchcullingprojectiontype.md) enum.
