# HDR

> Signifies that values of this property contain High Dynamic Range (HDR) data.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
HDR = 16
```

### Remarks

When this flag is set, the default Material Inspector displays a warning if you assign incompatible data in the Material. For example, if a Texture contains an alpha channel, which HDR Textures do not support, the default Material Inspector displays a warning and suggests that you fix it.

This flag corresponds to the "\[HDR]" attribute.
