# Enable(ShaderKeyword)

> Enable a specific shader keyword.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void Enable(ShaderKeyword keyword)
```

### Parameters

**** (\[ShaderKeyword]\(/engine/6000.0/script-reference/unityengine/rendering/shaderkeyword)):&#x20;
