# IsKeywordLocal(ShaderKeyword)

> Returns true if the keyword is local.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool IsKeywordLocal(ShaderKeyword keyword)
```

### Parameters

**** (\[ShaderKeyword]\(/engine/6000.0/script-reference/unityengine/rendering/shaderkeyword)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
