# Initialize(RenderPipelineGlobalSettings)

> Editor-only function that initializes the RenderPipelineGlobalSettings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public virtual void Initialize(RenderPipelineGlobalSettings source = null)
```

### Parameters

**** (\[RenderPipelineGlobalSettings]\(/engine/6000.0/script-reference/unityengine/rendering/renderpipelineglobalsettings)): [RenderPipelineGlobalSettings](/engine/6000.0/script-reference/unityengine/rendering/renderpipelineglobalsettings.md) that Unity will copy values from. Optional.

### Remarks

If you provide another `RenderPipelineGlobalSettings` in `source`, Unity will use its values to initialize these `RenderPipelineGlobalSettings`.
