# default2DMaterial

> Return the default 2D Material for this pipeline.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public virtual Material default2DMaterial { get; }
```

### Remarks

This is used whenever a Sprite is created in the Editor.
