# disposed

> Returns true when the RenderPipeline is invalid or destroyed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool disposed { get; }
```

### Remarks

You should not call methods on a disposed RenderPipeline.
