# SetTexture

> Binds a texture resource. This can be a input or an output texture (UAV).

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## SetTexture(int, Texture)

Binds a texture resource. This can be a input or an output texture (UAV).

```csharp
public void SetTexture(int nameID, Texture texture)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The ID of the resource as given by Shader.PropertyToID.**** (\[Texture]\(/engine/6000.0/script-reference/unityengine/texture)): The texture to bind.

### Remarks

Only shaders defined in the .raytrace file can access the texture you designate as the argument for this method. To make this texture accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the [Shader.SetGlobalTexture](/engine/6000.0/script-reference/unityengine/shader/setglobaltexture.md) method instead.

## SetTexture(string, Texture)

Binds a texture resource. This can be a input or an output texture (UAV).

```csharp
public void SetTexture(string name, Texture texture)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the texture being set.**** (\[Texture]\(/engine/6000.0/script-reference/unityengine/texture)): The texture to bind.

### Remarks

Only shaders defined in the .raytrace file can access the texture you designate as the argument for this method. To make this texture accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the [Shader.SetGlobalTexture](/engine/6000.0/script-reference/unityengine/shader/setglobaltexture.md) method instead.
