# frontTriangleCounterClockwise

> Whether to flip the way triangles face in this ray tracing instance.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool frontTriangleCounterClockwise
```

### Remarks

If **True**, front-facing triangles become back-facing, and vice versa.
