# dynamicGeometry

> Whether Unity considers the geometry animated or not.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool dynamicGeometry
```

### Remarks

Set this value to **True** if (for example) a compute shader on the GPU animates the geometry. In this case the acceleration structure associated with the geometry rebuilds every frame.
