# Update

> Updates the transforms of all instances in this RayTracingAccelerationStructure.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## Update()

Updates the transforms of all instances in this [RayTracingAccelerationStructure](/engine/6000.0/script-reference/unityengine/rendering/raytracingaccelerationstructure.md).

> **Warning:**
>
> **Removed.** Method Update is deprecated and it will be removed in Unity 2024.1. Use Build instead
>
> **Upgrade to** [RayTracingAccelerationStructure.Build](/engine/6000.0/script-reference/unityengine/rendering/raytracingaccelerationstructure/build.md)

```csharp
public void Update()
```

### Remarks

Additional Resources: [RayTracingAccelerationStructure.UpdateInstanceTransform](/engine/6000.0/script-reference/unityengine/rendering/raytracingaccelerationstructure/updateinstancetransform.md).

## Update(Vector3)

Updates the transforms of all instances in this [RayTracingAccelerationStructure](/engine/6000.0/script-reference/unityengine/rendering/raytracingaccelerationstructure.md).

> **Warning:**
>
> **Removed.** Method Update is deprecated and it will be removed in Unity 2024.1. Use Build instead
>
> **Upgrade to** [RayTracingAccelerationStructure.Build](/engine/6000.0/script-reference/unityengine/rendering/raytracingaccelerationstructure/build.md)

```csharp
public void Update(Vector3 relativeOrigin)
```

### Parameters

**** (\[Vector3]\(/engine/6000.0/script-reference/unityengine/vector3)):&#x20;

### Remarks

Additional Resources: [RayTracingAccelerationStructure.UpdateInstanceTransform](/engine/6000.0/script-reference/unityengine/rendering/raytracingaccelerationstructure/updateinstancetransform.md).
