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Unity Engine


relativeOrigin

The relative origin of ray tracing instances.
Read time 1 minuteLast updated 7 days ago

Definition

public Vector3 relativeOrigin { readonly get; set; }

Remarks

This value is subtracted from the original instance position to get the final instance position. If you do camera-relative ray tracing, you can use
relativeOrigin
to get more accurate ray-geometry intersection results.