# IsEnabled(BuiltinShaderDefine)

> Check whether a specific shader keyword is enabled.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool IsEnabled(BuiltinShaderDefine define)
```

### Parameters

**** (\[BuiltinShaderDefine]\(/engine/6000.0/script-reference/unityengine/rendering/builtinshaderdefine)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
