# VertexLMRGBM

> Legacy vertex-lit shader pass, with desktop (RGBM) lightmaps.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** VertexLMRGBM PassType is obsolete. Please use VertexLM PassType together with DecodeLightmap shader function.

```csharp
VertexLMRGBM = 3
```
