# Value

> Unity passes this uint32 value to the shader for this property. The value is shared between all instances in the batch. Usage example: provide a buffer address for the property.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public uint Value
```
