# GraphicsTier

> An enum that represents graphics tiers.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum GraphicsTier
```

## Remarks

**Note:** Graphics tiers are only supported in the Built-in Render Pipeline.

Additional Resources: [Graphics tiers](/engine/6000.0/manual/render-pipelines/built-in-render-pipeline/built-in-graphics-quality-settings/graphics-tiers.md), [TierSettings](/engine/6000.0/script-reference/unityeditor/rendering/tiersettings.md), [Graphics.activeTier](/engine/6000.0/script-reference/unityengine/graphics/activetier.md), [EditorGraphicsSettings.GetTierSettings](/engine/6000.0/script-reference/unityeditor/rendering/editorgraphicssettings/gettiersettings.md), [EditorGraphicsSettings.SetTierSettings](/engine/6000.0/script-reference/unityeditor/rendering/editorgraphicssettings/settiersettings.md).

## Fields

| Value                                                                                | Description                                                 |
| ------------------------------------------------------------------------------------ | ----------------------------------------------------------- |
| [Tier1](/engine/6000.0/script-reference/unityengine/rendering/graphicstier/tier1.md) | The lowest graphics tier. Corresponds to low-end devices.   |
| [Tier2](/engine/6000.0/script-reference/unityengine/rendering/graphicstier/tier2.md) | The medium graphics tier. Corresponds to mid-range devices. |
| [Tier3](/engine/6000.0/script-reference/unityengine/rendering/graphicstier/tier3.md) | The highest graphics tier. Corresponds to high-end devices. |
