# GraphicsTextureDescriptorFlags

> The rendering and read/write access mode of a GraphicsTexture.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
[Flags]
public enum GraphicsTextureDescriptorFlags
```

## Remarks

Additional Resources: [GraphicsTextureDescriptor](/engine/6000.0/script-reference/unityengine/rendering/graphicstexturedescriptor.md), [GraphicsTexture.descriptor](/engine/6000.0/script-reference/unityengine/rendering/graphicstexture/descriptor.md).

## Fields

| Value                                                                                                                          | Description                                                                                                                                                         |
| ------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [None](/engine/6000.0/script-reference/unityengine/rendering/graphicstexturedescriptorflags/none.md)                           | Default mode, allows this [GraphicsTexture](/engine/6000.0/script-reference/unityengine/rendering/graphicstexture.md) to be sampled from.                           |
| [RandomWriteTarget](/engine/6000.0/script-reference/unityengine/rendering/graphicstexturedescriptorflags/randomwritetarget.md) | Allows random write access into this [GraphicsTexture](/engine/6000.0/script-reference/unityengine/rendering/graphicstexture.md) on Shader Model 5.0 level shaders. |
| [RenderTarget](/engine/6000.0/script-reference/unityengine/rendering/graphicstexturedescriptorflags/rendertarget.md)           | Allows this [GraphicsTexture](/engine/6000.0/script-reference/unityengine/rendering/graphicstexture.md) to be set as a render target and be rendered to.            |
