# format

> The pixel format for the GraphicsTexture expressed as a GraphicsFormat.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GraphicsFormat format
```

### Remarks

Not all graphics cards support all uses across formats. Before enabling [GraphicsTextureDescriptorFlags.RenderTarget](/engine/6000.0/script-reference/unityengine/rendering/graphicstexturedescriptorflags/rendertarget.md) on a GraphicsTexture, you can check if the `format` supports [GraphicsFormatUsage.Render](/engine/6000.0/script-reference/unityengine/experimental/rendering/graphicsformatusage/render.md) usage by using [SystemInfo.IsFormatSupported](/engine/6000.0/script-reference/unityengine/systeminfo/isformatsupported.md).
