# state

> The current state of a GraphicsTexture.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GraphicsTextureState state { get; }
```

### Remarks

Describes the state of a GraphicsTexture as it is constructed, initialized, or destroyed on the render thread.
