# descriptor

> Contains all the information Unity uses to create a GraphicsTexture.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GraphicsTextureDescriptor descriptor { get; }
```

### Remarks

Getting this property is only possible while the GraphicsTexture is in the `InitializedOnRenderThread` state.

Additional Resources: [GraphicsTextureState](/engine/6000.0/script-reference/unityengine/rendering/graphicstexturestate.md), [GraphicsTexture.state](/engine/6000.0/script-reference/unityengine/rendering/graphicstexture/state.md).
