# layerMask

> Unity renders objects whose GameObject.layer value is enabled in this bit mask.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int layerMask { get; set; }
```

### Remarks

Additional Resources: [ScriptableRenderContext.DrawRenderers](/engine/6000.0/script-reference/unityengine/rendering/scriptablerendercontext/drawrenderers.md), [GameObject.layer](/engine/6000.0/script-reference/unityengine/gameobject/layer.md), Creating a simple render loop in a custom render pipeline.
