# defaultValue

> Creates a FilteringSettings struct that contains default values for all properties. With these default values, Unity does not perform any filtering.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static FilteringSettings defaultValue { get; }
```

### Remarks

To override values at the time that you create the struct, use the [FilteringSettings constructor](/engine/6000.0/script-reference/unityengine/rendering/filteringsettings/ctor.md).

This example demonstrates the syntax for creating a default `FilteringSettings` struct with default values.

```csharp
using UnityEngine;
using UnityEngine.Rendering;

public class FilteringSettingsExample
{
    public FilteringSettings CreateFilteringSettings()
    {
        // Instantiate a FilteringSettings struct with the default value
        // (i.e., perform no filtering)
        FilteringSettings defaultFilteringSettings = FilteringSettings.defaultValue;

        return defaultFilteringSettings;
    }
}
```

Additional Resources: [ScriptableRenderContext.DrawRenderers](/engine/6000.0/script-reference/unityengine/rendering/scriptablerendercontext/drawrenderers.md), Creating a simple render loop in a custom render pipeline.
