# cascadeBlendCullingFactor

> Cascade blend culling factor.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float cascadeBlendCullingFactor
```

### Remarks

Multiply the radius of the culling sphere by this factor. Valid range: 0–1. The value comes from [ShadowSplitData](/engine/6000.0/script-reference/unityengine/rendering/shadowsplitdata.md).
