# Stereo

> When this flag is set, Unity culls both eyes together for stereo rendering.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Stereo = 16
```

### Remarks

Default value: based on the [Camera](/engine/6000.0/script-reference/unityengine/camera.md) from which you obtained the CullingParameters.

Additional Resources: [ScriptableCullingParameters.cullingOptions](/engine/6000.0/script-reference/unityengine/rendering/scriptablecullingparameters/cullingoptions.md), [ScriptableRenderContext.Cull](/engine/6000.0/script-reference/unityengine/rendering/scriptablerendercontext/cull.md), [CullingResults](/engine/6000.0/script-reference/unityengine/rendering/cullingresults.md).
