# SetSinglePassStereo(SinglePassStereoMode)

> Add a command to set single-pass stereo mode for the camera.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void SetSinglePassStereo(SinglePassStereoMode mode)
```

### Parameters

**** (\[SinglePassStereoMode]\(/engine/6000.0/script-reference/unityengine/rendering/singlepassstereomode)): Single-pass stereo mode for the camera.

### Remarks

This property is only used when Virtual Reality is enabled. The values passed to mode are found in the [SinglePassStereoMode](/engine/6000.0/script-reference/unityengine/rendering/singlepassstereomode.md) enum. This can be paired with set shader keyword (i.e. UNITY\_SINGLE\_PASS\_STEREO) to temporarily disable stereo rendering for fullscreen effects. Note: changing single-pass stereo mode can cause rendering artifacts when stereo is enabled.
