# SetGlobalFloatArray

> Add a "set global shader float array property" command.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

## SetGlobalFloatArray(int, float\[])

Add a "set global shader float array property" command.

```csharp
public void SetGlobalFloatArray(int nameID, float[] values)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): **** (\[float\[]]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

### Remarks

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if [Shader.SetGlobalFloatArray](/engine/6000.0/script-reference/unityengine/shader/setglobalfloatarray.md) was called.

## SetGlobalFloatArray(string, List\<float>)

Add a "set global shader float array property" command.

```csharp
public void SetGlobalFloatArray(string propertyName, List<float> values)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[List\<float>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)):&#x20;

### Remarks

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if [Shader.SetGlobalFloatArray](/engine/6000.0/script-reference/unityengine/shader/setglobalfloatarray.md) was called.

## SetGlobalFloatArray(int, List\<float>)

Add a "set global shader float array property" command.

```csharp
public void SetGlobalFloatArray(int nameID, List<float> values)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): **** (\[List\<float>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)):&#x20;

### Remarks

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if [Shader.SetGlobalFloatArray](/engine/6000.0/script-reference/unityengine/shader/setglobalfloatarray.md) was called.

## SetGlobalFloatArray(string, float\[])

Add a "set global shader float array property" command.

```csharp
public void SetGlobalFloatArray(string propertyName, float[] values)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[float\[]]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

### Remarks

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if [Shader.SetGlobalFloatArray](/engine/6000.0/script-reference/unityengine/shader/setglobalfloatarray.md) was called.
