# ResolveAntiAliasedSurface(RenderTexture, RenderTexture)

> Force an antialiased render texture to be resolved.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ResolveAntiAliasedSurface(RenderTexture rt, RenderTexture target = null)
```

### Parameters

**** (\[RenderTexture]\(/engine/6000.0/script-reference/unityengine/rendertexture)): The antialiased render texture to resolve.**** (\[RenderTexture]\(/engine/6000.0/script-reference/unityengine/rendertexture)): The render texture to resolve into.  If set, the target render texture must have the same dimensions and format as the source.

### Remarks

If an antialiased render texture has the [bindTextureMS](/engine/6000.0/script-reference/unityengine/rendertexture/bindtexturems.md) flag set, it will not be automatically resolved.  Sometimes, it's useful to have both the resolved and the unresolved version of the texture at different stages of the pipeline. If the target parameter is omitted, the render texture will be resolved into itself.
