# DisableShaderKeyword(string)

> Adds a command to disable a global shader keyword with a given name.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void DisableShaderKeyword(string keyword)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Name of a global keyword to disable.

### Remarks

It is more efficient to use [CommandBuffer.DisableKeyword](/engine/6000.0/script-reference/unityengine/rendering/commandbuffer/disablekeyword.md).

Additional Resources: [CommandBuffer.EnableShaderKeyword](/engine/6000.0/script-reference/unityengine/rendering/commandbuffer/enableshaderkeyword.md), [CommandBuffer.EnableKeyword](/engine/6000.0/script-reference/unityengine/rendering/commandbuffer/enablekeyword.md), [Shader.DisableKeyword](/engine/6000.0/script-reference/unityengine/shader/disablekeyword.md).
