# CameraHDRMode

> The HDR mode to use for rendering.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum CameraHDRMode
```

## Remarks

When HDR is enabled for the current [GraphicsTier](/engine/6000.0/script-reference/unityengine/rendering/graphicstier.md) this selects the format to use for the HDR buffer. You can only set a Graphics Tier in the Built-in Render Pipeline.

Additional Resources: [TierSettings.hdr](/engine/6000.0/script-reference/unityeditor/rendering/tiersettings/hdr.md), [Camera.allowHDR](/engine/6000.0/script-reference/unityengine/camera/allowhdr.md).

## Fields

| Value                                                                                         | Description                                                                                                                   |
| --------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- |
| [FP16](/engine/6000.0/script-reference/unityengine/rendering/camerahdrmode/fp16.md)           | Uses [RenderTextureFormat.ARGBHalf](/engine/6000.0/script-reference/unityengine/rendertextureformat/argbhalf.md).             |
| [R11G11B10](/engine/6000.0/script-reference/unityengine/rendering/camerahdrmode/r11g11b10.md) | Uses [RenderTextureFormat.RGB111110Float](/engine/6000.0/script-reference/unityengine/rendertextureformat/rgb111110float.md). |
