# UNITY_FRAMEBUFFER_FETCH_AVAILABLE

> UNITY_FRAMEBUFFER_FETCH_AVAILABLE is set when compiling shaders for platforms where framebuffer fetch is potentially available.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
UNITY_FRAMEBUFFER_FETCH_AVAILABLE = 4
```
