# GBuffer0

> Deferred shading G-buffer #0 (typically diffuse color).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
GBuffer0 = 10
```

### Remarks

Built-in deferred shaders put diffuse albedo color into RGB channels of this texture. But your own custom shaders could be outputting anything there of course.

Additional Resources: [CommandBuffer](/engine/6000.0/script-reference/unityengine/rendering/commandbuffer.md).
