# CurrentActive

> Currently active render target.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
CurrentActive = 1
```

### Remarks

During command buffer execution, this identifies the render target that is active "right now". During command buffer execution, the active render target might be changed by [CommandBuffer.SetRenderTarget](/engine/6000.0/script-reference/unityengine/rendering/commandbuffer/setrendertarget.md) or [CommandBuffer.Blit](/engine/6000.0/script-reference/unityengine/rendering/commandbuffer/blit.md) commands.

Additional Resources: [CommandBuffer](/engine/6000.0/script-reference/unityengine/rendering/commandbuffer.md).
