# BlendState(bool, bool)

> Creates a new blend state with the specified values.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public BlendState(bool separateMRTBlend = false, bool alphaToMask = false)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Determines whether each render target uses a separate blend state.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Turns on alpha-to-coverage.

### Remarks

All blend states are initialized to [RenderTargetBlendState.defaultValue](/engine/6000.0/script-reference/unityengine/rendering/rendertargetblendstate/defaultvalue.md).
