# LogicalCopyInverted

> Logical inverted Copy (!s) (D3D11.1 only).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
LogicalCopyInverted = 8
```

### Remarks

This operation inverts the source bits before blitting to target.This mode is currently only available with D3D11 renderer on DX11.1 class hardware and DX runtime.
