# LogicalClear

> Logical Clear (0).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
LogicalClear = 5
```

### Remarks

Clears all bits in the target to 0. This mode is currently only available with D3D11 renderer on DX11.1 class hardware and DX runtime.
