# Procedural

> A procedural draw command. Has a material but vertex data is procedurally fetched by the shader.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Procedural = 2
```

### Remarks

See [BatchDrawCommandProcedural](/engine/6000.0/script-reference/unityengine/rendering/batchdrawcommandprocedural.md).
