# visibleInstancesBufferWindowOffset

> Offset of the visible instances buffer that will be bound as element zero.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public uint visibleInstancesBufferWindowOffset
```
