# indexBufferHandle

> Handle of an index buffer to use for indexed drawing.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public GraphicsBufferHandle indexBufferHandle
```

### Remarks

If no buffer is provided the draws will be non indexed.

This changes how the data in the buffer pointed to by [BatchDrawCommandProceduralIndirect.indirectArgsBufferHandle](/engine/6000.0/script-reference/unityengine/rendering/batchdrawcommandproceduralindirect/indirectargsbufferhandle.md) is interpreted.
