# IsLightMapped

> The draw command uses light maps. Light maps might not work correctly unless this flag is set when a draw command uses them.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
IsLightMapped = 4
```
