# meshID

> Identifies which Mesh to use to render the instances in this draw command.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public BatchMeshID meshID
```

### Remarks

If the Mesh contains sub-meshes, use [BatchDrawCommand.submeshIndex](/engine/6000.0/script-reference/unityengine/rendering/batchdrawcommand/submeshindex.md) to specify which sub-mesh to use.
