# resolveTarget

> When the renderpass that uses this attachment ends, resolve the MSAA surface into the given target.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Rendering](/engine/6000.0/script-reference/unityengine/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderTargetIdentifier resolveTarget { get; set; }
```
