# renderingLayerMask

> Determines which rendering layer this renderer lives on, if you use a scriptable render pipeline.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public uint renderingLayerMask { get; set; }
```

### Remarks

For more information, refer to:

* [Rendering layers in URP](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/features/rendering-layers.html)
* [Rendering layers in HDRP](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/Rendering-Layers.html).
