# NormalizedToPoint(Rect, Vector2)

> Returns a point inside a rectangle, given normalized coordinates.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Vector2 NormalizedToPoint(Rect rectangle, Vector2 normalizedRectCoordinates)
```

### Parameters

**** (\[Rect]\(/engine/6000.0/script-reference/unityengine/rect)): Rectangle to get a point inside.**** (\[Vector2]\(/engine/6000.0/script-reference/unityengine/vector2)): Normalized coordinates to get a point for.

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [Vector2](/engine/6000.0/script-reference/unityengine/vector2.md) |             |

### Remarks

The rectangle has coordinates between zero and one for the x and y axes. This function will compute the real screen coordinates and return as a `Vector2`.
