# Default

> Create a default QueryParameters struct.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public static QueryParameters Default { get; }
```

### Remarks

[LayerMask](/engine/6000.0/script-reference/unityengine/layermask.md) is set to default raycasting mask, hitMultipleFaces and hitBackfaces are set to false, hitTriggers is set to use global parameter [Physics.queriesHitTriggers](/engine/6000.0/script-reference/unityengine/physics/querieshittriggers.md).
