# terrainFadeLength

> Value set to Terrain.treeCrossFadeLength if TerrainQualityOverrides.FadeLength is set in QualitySettings.terrainQualityOverrides.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float terrainFadeLength { get; set; }
```
