# shadowCascade4Split

> The normalized cascade start position for a 4 cascade setup. Each member of the vector defines the normalized position of the coresponding cascade with respect to Zero.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Vector3 shadowCascade4Split { get; set; }
```

### Remarks

Additional Resources: [Quality Settings](/engine/6000.0/manual/unity-editor/editor-settings-reference/comp-manager-group/class-quality-settings.md).
