# lodBias

> Global multiplier for the LOD's switching distance.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static float lodBias { get; set; }
```

### Remarks

A larger value leads to a longer view distance before a lower resolution LOD is picked.
