# IncreaseLevel

> Increase the current quality level.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## IncreaseLevel(bool)

Increase the current quality level.

```csharp
public static void IncreaseLevel(bool applyExpensiveChanges)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Should expensive changes be applied (Anti-aliasing etc).

### Remarks

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        QualitySettings.IncreaseLevel(false);
    }
}
```

[QualitySettings.IncreaseLevel](/engine/6000.0/script-reference/unityengine/qualitysettings/increaselevel.md) and [QualitySettings.DecreaseLevel](/engine/6000.0/script-reference/unityengine/qualitysettings/decreaselevel.md) functions only apply anti-aliasing if applyExpensiveChanges is true.

Additional Resources: [QualitySettings.DecreaseLevel](/engine/6000.0/script-reference/unityengine/qualitysettings/decreaselevel.md), [Quality Settings](/engine/6000.0/manual/unity-editor/editor-settings-reference/comp-manager-group/class-quality-settings.md).

## IncreaseLevel()

Increase the current quality level.

```csharp
public static void IncreaseLevel()
```

### Remarks

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        QualitySettings.IncreaseLevel(false);
    }
}
```

[QualitySettings.IncreaseLevel](/engine/6000.0/script-reference/unityengine/qualitysettings/increaselevel.md) and [QualitySettings.DecreaseLevel](/engine/6000.0/script-reference/unityengine/qualitysettings/decreaselevel.md) functions only apply anti-aliasing if applyExpensiveChanges is true.

Additional Resources: [QualitySettings.DecreaseLevel](/engine/6000.0/script-reference/unityengine/qualitysettings/decreaselevel.md), [Quality Settings](/engine/6000.0/manual/unity-editor/editor-settings-reference/comp-manager-group/class-quality-settings.md).
