# material

> The material that will be projected onto every object.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.0/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Material material { get; set; }
```

### Remarks

Note that unlike [Renderer.material](/engine/6000.0/script-reference/unityengine/renderer/material.md), this returns a shared material reference and not a unique duplicate.

Projector does nothing if it has no material set up. The [Standard Assets](https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-32351) package contains an example of Projector's material in *Blob-Shadow* folder.

Additional Resources: [projector component](/engine/6000.0/manual/visual-effects/decals/decals-birp/class-projector.md), [Material](/engine/6000.0/script-reference/unityengine/material.md) class.
